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FixImprovement
a year ago

Tarrasque.io v0.35.1

A warm welcome to the 1200+ DMs who signed up to Tarrasque.io for the Open Beta! Here's the first round of improvements and bug fixes from your feedback. Enjoy!

Improvements:

  • Moved the Dashboard button from the Battle Maps panel to the bottom bar of the app so that it's easier to get to!

  • Added a close (X) button to the top right of every surface.

  • Changed the look & feel of dialogs and panels for easier identification of actions and content through darker shades.

  • Moved the round information in the Combat Tracker under the combat controls so that it's more visible when hovering over the buttons.
  • Added a confirmation dialog to the Roll Initiative button on the Combat Tracker so you don't accidentally reroll initiative for everyone mid-combat. Also moved the Reset Combat button to the top as it's not one of the main combat controls.
  • Player email addresses now get partially hidden after a user joins a campaign for privacy reasons.

  • Merged first name and last name into a single "name" field for privacy reasons. No more last name requirement if you don't feel like it!
  • Changed login session expiry from 7 to 15 days so that your group doesn't get logged out mid-session!
  • Added the Note tool to the Keyboard Shortcuts.
  • Change submit button wording from "Edit" to "Save" in update modals.

Bug fixes:

  • Fixed a bug where the autocomplete input would not auto-select the first entry, and required you to manually select it before adding it to the list.
  • Fixed a bug where error messages wouldn't show up when editing a stat block, thus making it impossible to save when there were errors.

  • Fixed an issue with messages in chat that have special characters not rendering correctly.

  • Fixed a bug where the app would pop up with a warning that said you were reconnecting to the server every few minutes, even though no disconnection had happened.
  • Fixed an issue where an invalid error would pop up when trying to send back a token that was already at the back.
  • Fix a Firefox bug with spacing between the battle map search field and the Sort/Filter buttons on the dashboard.
Avatar of authorRichard
Announcement
a year ago

Announcing Tarrasque.io Open Beta 🎉🎉🎉

Tarrasque.io is now officially in Open Beta - and with it, comes the Free Plan!

I'm thrilled to announce that Tarrasque.io is finally opening its doors to the public! With the introduction of the Free Plan, former patron and player accounts have been transitioned over, and can now freely create maps and campaigns. So go on, try it out and invite your friends over - Tarrasque.io is free!

Plan Changes

With the free plan being a thing, I felt that it was necessary to revamp and improve the value provided by the Titan and Legend tiers. As such, these tiers have now been replaced by the Standard and Premium plans. Here's what's changed:

  • The new Standard and Premium plans contain 5 times more storage (!) than their Titan and Legend Patreon equivalents (5 GB vs 1 GB for Standard/Titan, and 25 GB vs 5 GB for Premium/Legend)
  • The Standard plan now includes Behind-The-Scenes Content and Dev Server Access. This was previously a Legend-only feature.
  • The new Standard plan is now limited to 50 Battle Maps and 3 Campaigns for new users, but users upgrading from a Patreon tier will receive Unlimited Battle Maps and Campaigns.
  • Annual subscriptions now give you a discount of 20%, as opposed to the 10% discount on Patreon. More savings!
  • Oh, and the Sales Tax is now included in the price you see. No hidden fees. I'll eat the cost so that you don't have to.

To upgrade to the new plan structure and get these benefits, simply log in to your dashboard and click the "Manage Plan" button on the bottom left. The payment system used here is different than the one on Patreon, so you'll need to reenter your information. Just make sure to cancel your Patreon membership afterward to avoid double payments!

NB: I understand that many of you have ongoing yearly subscriptions but still want to take advantage of the new plans. Not to fret! Just get in touch with me via live chat and I'll cover the rest of your Patreon subscription!

Lifetime Discount

As a token of my appreciation for supporting Tarrasque.io early on, every patron (former and active) will automatically get an extra 10% lifetime discount applied to their account, upon subscribing to the new plan structure (yes, this stacks with the annual discount). This is just the first of a few small gestures to thank you for your support.

New-ish Landing Page

We have a slightly newer landing page over at https://tarrasque.io. The design is slightly different, some wording has changed here and there to adapt to the free plan, and oh what's this? A face reveal?! Yup. Some of you have been asking me to put a face to the name, so there you are! Hi!

New Patreon Focus

As Tarrasque.io no longer uses Patreon as its membership site, you might be wondering what the Patreon page's purpose is going forward. Well, it's here to stay! Tarrasque.io can always use more support, and I'm planning to add some interesting content to it in the very near future. Think Q&A, development bloopers, live streams, and more!


Once again, thank you all so much for your support over the past 10 months. You guys made my dream a reality.

Richard

Avatar of authorRichard
FixImprovement
a year ago

Tarrasque.io v0.34.1

The big rewrite of the backend and the underlying infrastructure is finally finished! Development pace will go back to normal now 🙂  Enjoy!

What's new:

  • The Big Rewrite. For the nerds among you, Tarrasque.io is now running in secure containerized microservices, with the ability to scale as traffic demands, and the security of a Stone Golem! As a result of this and a few other optimizations, things should feel much snappier!
  • Multiple monster and spell imports from the SRD. Gone are the days of importing each creature one-by-one! Prepare your adventures efficiently by importing the creatures you need all at once!

Improvements:

  • A warning message is now shown when the connection to the server is lost, either due to an update or something else going wrong. This should let you know if you're not receiving real-time updates and need to refresh!

Bug fixes:

  • Fixed an issue with the chat toggle showing a negative number of unseen messages when chat history is deleted.
Avatar of authorRichard
FixImprovement
a year ago

Tarrasque.io v0.34.0: Map Notes & Grid Alignment Tool

Today's update brings a few highly-requested features, some bug fixes, and a couple quality-of-life improvements. Enjoy!

What's new:

  • Grid alignment tool. You can now accelerate your grid setting-up process even further! Zoom in as much as possible on your map, open up Grid Settings, click on the Alignment Tool icon, and draw a rectangle covering a grid square. The drawn grid dimensions will be rounded up, but that should get you close enough for any further modifications.

  • Map notes. Mark a secret door, add points of interest, write flavor text, or remember to spring your traps. You can now switch to the Note tool on the Toolbar and click anywhere on the map to add a note for just about anything in your games. Only for the DM's eyes!

  • Constrain grid proportions. If you know you have a square grid, click the chain icon to make your cell width and height follow each other's values. This should make it a tiny bit faster to set up maps with consistent grids.

Improvements:

  • Skip dead combatants. Tarrasque.io will now automatically skip creatures in the Combat Tracker that are dead! This excludes adventurers who may be rolling death saving throws.
  • Rich text editor toolbar. The editor toolbar is now always visible above any rich-text editable area.
  • Redirect to map for password-protected maps. You can now redirect viewers to any map, regardless of if it's been shared with your players or is password-protected.

Bug fixes:

  • Fixed a bug where multi-selected combatants of the same creature would get added into combat with the same counter.
  • Fixed a bug on the Chat which caused autoscrolling to the last message not to work properly.
  • Fixed a UI bug on the Chat where player avatars were pushing the content down, thus hiding the text box.
  • Fixed an issue with the Previous button being active during the first turn of the first round of combat.
Avatar of authorRichard
FixImprovement
a year ago

Tarrasque.io v0.33.0: Temporary HP, Quick Token Actions & Diagonal Measurements

Yet another packed update! Lots of new features and improvements, as well as some more quality-of-life updates. Enjoy!

What's New:

  • Temporary HP. Well, this has been a long time coming. Temp HP is now a thing, and persists across maps for adventurers! Also, you can no longer heal a creature to more than its maximum HP or damage it beyond 0 HP. Dead is dead!

  • Quick Token Actions. You can now change the HP and markers of a creature directly from its token without having to right-click it or go to the Combat Tracker!

  • Out of Combat HP. You can now see (and edit!) the HP of any creature, regardless if it's in combat, simply by clicking on it to reveal its HP bar and the Quick Actions.

  • Diagonal Measurements. The PHB, the DMG, and Euclid walk (diagonally) into a bar. You decide how diagonal movements should be measured now. Oh, and this works with chained measurements as well (right-click while measuring).

  • Persistent Token HP. Tokens now remember their HP in and out of combat. No more accidentally resurrecting creatures when finishing combat.
  • Persistent Token Counter. When adding 3 goblins to combat, and removing the 1st, the remaining goblins would have their top-right creature counters updated to match the new order. This led to confusion because what was once Goblin 2 is now Goblin 1. No more of that - tokens now remember their number until the last token of that creature has been removed from combat.
  • Combat Reset has a new home. Since tokens now remember their HP, there's no reason not to use this to quickly reset combat! This will ask for a confirmation before proceeding so don't be afraid to test it out!

Improvements:

  • Grid settings have been merged under one button to make them a bit simpler to use. Also, some inputs are hidden when Snap to Grid or Visible are unchecked so as not to overwhelm you with fields that you don't need to fill out!

  • Added missing Cancel buttons to some confirmation modals.
  • Changed the measurement indicator to appear higher when moved using touch to avoid being covered by the dragging finger.
  • Lots of general performance improvements, especially relating to combat and the Measure tool!

Bug fixes:

  • Fixed a bug with monster and object tokens not updating their images in real-time when their respective assets change.
  • Fixed issue with grid getting temporarily misaligned when making changes to the grid.
  • Fixed an issue with tokens becoming unbound when right-clicking on them during a drag operation.
  • Fixed a bug that allowed players to delete their assigned tokens using the keyboard shortcut.
Avatar of authorRichard
FixImprovement
a year ago

Tarrasque.io v0.32.0: Chain Measurements, Custom Markers, Shape Ruler & Player Spells

Well, this is one of the most packed updates in a while. Enjoy!

What's New:

  • Chain measurements. You can now cut through corners and chain measurements together by right-clicking on the map while using the Measure tool.

  • Measure tool for shapes. Shapes have never been easier to draw on a grid. All shapes now automatically measure the draw distance for you while being created.

  • Custom markers. There are a ton more markers available now, which should cover most use-cases. And if not, well, you can now create your own markers!

  • Player Spellbooks. Players now have their own spellbooks to create and import their favourite spells into! I never wanna hear the phrase "what does my spell do?" again.

Improvements:

  • Token bar and token menu have been merged. Token actions were split between two places and it felt clunky, so now all your token controls are available by right-clicking on a token. Also, it's a tad bit more organized now.

  • Merged Hide and Reveal tools. Speaking of being organized, the Hide and Reveal tools have now been merged into one Fog tool. As with the Draw and Shape tools, you can switch between different modes (Hide and Reveal) from the action bar, by clicking on the Fog tool icon, or by tapping the hotkey (3).

  • Battle Map Quick Icons. I've listened to your feedback about the Share & Present actions being too important to be hidden in a menu, and I'm here to make amends. The in-app battle maps panel now features quick icons under the battle map name to allow you to be as productive as possible!

  • Info buttons. As you can see from the panel screenshot above, nearly every panel and dialog now has an Info button attached to it. Clicking this will open up the appropriate Helpdesk article for that panel, to help you get the most out of the app.

Bug fixes:

  • Scaling handles. If you've ever uploaded a map that's under 1000x1000px, you've probably come across the issue where resize and rotate handles for tokens, shapes, and Fog of War, as well as the Measure tool popups, were far too big. Well, no more. Everything should scale properly now depending on map dimensions and zoom level. I'm genuinely more happy about this than I am about anything else in this changelog!
  • Fixed a bug with dice notations that had a +0 modifier not being recognized as valid dice notations.
  • Fixed marker placement on tokens when combat is inactive.
  • Fixed the size of the shown dice notation while rolling dice. It was smol.
  • Fixed a bug where you couldn't mouseover the "+3" markers notation with the Pan tool to show the marker tooltips.
Avatar of authorRichard
FixImprovement
2 years ago

Tarrasque.io v0.31.0: See Online Players & Custom Grid Distance

New update with a couple of small new features to help smoothen out your next session. Enjoy!

What's New:

  • You can now see online players in the Chat panel and the dashboard! The Chat shows players as online only if they are on the same map you are, so that's a good way to know if you're all looking at the same thing!

  • Custom grid distance and units. 10 ft maps? Prefer metres instead of feet? Not a problem. Works with the Measure tool. Also, a new grid settings design!

Bug fixes:

  • Fixed a bug with the grid not updating on map switch or when manually edited.
Avatar of authorRichard
FixImprovement
2 years ago

Tarrasque.io v0.30.1

Hi everyone! This update brings a couple of improvements to the new Measure tool, some performance improvements, and a new subreddit! Enjoy!

What's New:

  • Tarrasque.io Subreddit. Get your Tarrasque.io news directly from the place where you likely heard about Tarrasque.io! Post tips & tricks, send feedback, start DM conversations, share battle maps, or anything else you can think of! https://www.reddit.com/r/tarrasqueio
  • Distance will now be automatically measured while dragging a token!

Improvements:

  • The measure tool label now scales based on your zoom level so that you can still measure distances when fully zoomed out.

Bug fixes:

  • Fixed a bug with CPU usage while in combat relating to the active combatant animation, things should be a bit smoother now!
  • Fixed an issue where token handles would stay behind for a couple of seconds before moving to the new location.
  • Changing the grid settings will no longer freeze your device. There's now a slight delay to the inputs to avoid rerendering the grid while typing.
Avatar of authorRichard
FixImprovement
2 years ago

Tarrasque.io v0.30.0: Measure Distance & Bring to Front/Send to Back

Today's update brings THE most highly requested feature: distance measuring! Also, as promised, bring to front/send to back. Enjoy!

What's New:

  • Measure distances. Well this was a long time coming. You can now measure distances using the brand new Measure tool on your top-left corner Toolbar. This doesn't take into account diagonals yet as there are a few different preferences to implement (5, 7, 5-10-5, etc.), but that will be coming soon!

  • Bring to front/Send to back. No more losing tokens behind other tokens. You and your players can now reorder creatures on the map so that they appear in front or behind other tokens.

Improvements:

  • The email address for your account can now be found in the User Settings dialog.

Bug fixes:

  • Fixed a bug where you couldn't add creatures to the combat if you had first added an Object Token.
  • Fixed an issue with the cache still listening to changes on a previously-visited battle map.
Avatar of authorRichard
FixImprovement
2 years ago

Tarrasque.io v0.29.0: Object Tokens & Hide Monster Names

This week's update brings two heavily-requested features, more control over token overlays, and a few bug fixes! Enjoy!

What's New:

  • Object tokens. You can now add tokens for furniture, props, and other assets that require a token to be visualized on the map, but don't have a stat block attached to them!

As with Adventurers and Monsters, you can drag and drop these onto your map or click the "Add to Map" icon to create an object token.

  • Campaign settings for creatures are now split by creature type, which means you can now show HP bars and nameplates for adventurers but not for monsters!

  • Hide Monster Names. As shown on the screenshot above, there's a new entry in the campaign settings, which, when unchecked, will allow you to hide monster names from players in the Combat Tracker!

Improvements:

  • Tooltips are now light in Light Mode!

  • Changed the Shape tool icon to be more consistent with the rest of the UI.

  • The Adventurers, Monsters, and Objects panels are now disabled for players if there's no token in those categories that they can control.

Bug fixes:

  • Fixed a bug where you couldn't post to Chat until a dice roll was triggered first.
  • Fixed a bug where the token toolbar would remain visible after deleting the selected token(s).
  • Fixed issues with emails ending up in spam.
Avatar of authorRichard