Tarrasque.io is going Open Source!
In light of recent news regarding the Open Gaming License and Wizards of the Coast, I want to share something positive that's been in the works. I've been working tirelessly on an exciting new project, and I can finally reveal it to you all - the next generation of Tarrasque.io!
As some of you who have been around for a while may know, Tarrasque.io's original design was that of a simple virtual tabletop for in-person games. Initially, it was just a simple grid with a few tokens that could be moved around. But over the past couple of years, the project has grown to be much more than that. The community wanted more advanced features, and I wanted to deliver. However, as the project grew, it became more and more difficult to add new features and maintain the codebase, as Tarrasque was not designed to be a full-featured game management system. I knew that I needed to do something, but I didn't want to pause feature development while I redesigned the entire project. But after numerous attempts at refactoring the codebase, I realized that it was time to start over, and that's exactly what I did.
Introducing Tarrasque App
Over the past few months, I've been working on a rewrite of Tarrasque.io with the goal of making it open-source and self-hostable, and while it's not quite ready yet, I wanted to give you all a sneak peek of what's to come. This new version (codenamed Tarrasque App) is a complete rebuild from the ground up, designed to be more extensible and tailored to the community's needs and feedback. Did I mention that it's going to be open-source? This means that new features and bug fixes will no longer be at the mercy of my own time. Anyone and everyone will be welcome to contribute to the codebase and help build the virtual tabletop that we all deserve. Tabletop gaming should be open and accessible to everyone, and I want to make sure that Tarrasque App is a part of that.
Here's a list of some of the new features that will be coming to Tarrasque App:
- A new, modern UI
- Open-source for everyone to contribute
- Self-hosting on your own computer or server
- Plugin system for community features and integrations
- Offline support
- Dynamic lighting with Fog of War
- Character sheets
- Hex grid
- Token aura effects
- Crop tool for images
- Token borders
- Map folders
- Inventory management
- Reordering of campaigns and maps
- Multiple DMs per campaign
- ...and so much more!
These are all features that have been heavily requested from Tarrasque.io but just haven't been possible to implement with the current architecture, and I'm thrilled to finally be able to deliver on these features! I'm very excited to share this with you all, and I hope that you're just as excited as I am. I'll be posting more updates as the project progresses, so stay tuned!
P.S.: If you're a developer and interested in getting involved while the project is still in its early stages, shoot me a message and we can chat!