Tarrasque.io v0.24.0: Campaign Settings & Map Grouping

Major update alert! Lots of dashboard goodies and some quality-of-life updates! Enjoy!

New features:

  • Campaign settings. The Combat Settings modal was getting a bit crowded with settings that weren't exclusive to combat. Also, depending on your playstyle, you may have had to remember to turn some settings on/off whenever you created a new map. These settings now get set on the Create/Update Campaign modal and apply to all your maps!*

  • Maps grouped by campaign. Have more than one campaign? This update groups campaign maps on the dashboard together so you never get lost in all the noise! Oh, and you can collapse maps of any campaign to make it easier to find what you're looking for!

  • Sharing indicator. No need to open up the Share modal to find out if your players have access to one of your maps - this icon will let you know straight away!

Improvements:

  • Appropriately-sized player maps. Considering that players don't see a thumbnail of the map, there was a lot of wasted space. This update is here to fix that.

  • Sort maps on the dashboard. You could search and filter on the dashboard before, but not sort. Well, now you can.

  • Dynamic loading. Both the app and the dashboard now load modals and other dependencies on-demand, as opposed to bundling them all together. This means that the app is about 50% smaller, and as such, even faster!

*: In order to migrate Combat Settings from each map to the campaign-level, I had to write a script that goes through all of your maps and figures out what settings your maps had in common. The script tried its best to retain the most-often enabled settings, but it may have not worked well in some scenarios. I advise you to check your campaign settings to confirm!

Tarrasque.io v0.23.2

A few more bug-fixes in this update to make things work as smooth as butter again! Enjoy!

Improvements:

  • Selected tokens will now appear highlighted on the Combat Tracker. Previously, this was only for hovered tokens.
  • Position and zoom will now be reset when switching maps in order to keep the behaviour consistent with doing the same from the dashboard.
  • Selected tool will also be reset when switching maps as you'll most likely switch to the Pan tool anyway when doing so.

Bug fixes:

  • Fixed an issue with the Delete/Backspace key on Firefox which would take you to the previous page when deleting a token.
  • Fixed a bug with players being able to see and edit the adventurers of other players.
  • Fixed a bug with the Share modal on the dashboard not saving changes properly.
  • Fixed an issue where newly-added tokens would appear in other maps after switching to them during the same session.
  • Fixed a bug with logged-in users being able to access maps of a campaign they're not part of without a password.
  • Fixed an issue on the dashboard where the map would flicker when toggling share access.

Tarrasque.io v0.23.1

Quick update for improving immersion at the table, plus a few bug fixes! Enjoy!

Improvements:

  • Tokens now animate when their position, dimensions, or rotation changes for viewers other than the person who made the change. (you can test it out on your own by opening another tab with Present mode)

  • Campaigns that you own now have a different emblem colour to separate them from campaigns which you are a player of.

Bug fixes:

  • Fixed a bug with Combat Tracker not popping up when pressing "C" in Player View.
  • Fixed a bug with battle maps not being hidden in real-time for players when disabling sharing.
  • Fixed a bug with assets flashing when moving tokens.
  • Fixed an issue with storage usage not updating correctly when changing the user avatar.
  • Fixed overflowing images in the user avatar section.

Tarrasque.io v0.23.0: Edit Assigned Creatures for Players

Hi everyone! 👋 Tons of editing features for the Player View in this release, which means less work for you as a DM! Enjoy!

New features:

  • Players now have access to the Adventurers and Monsters panels and can edit creatures they control! To avoid metagaming, players can't see any creatures they don't control.

Player View

  • Players can now right-click tokens they control to view their stat block.

  • Players can now click tokens they control to pop up the bottom menu to edit Markers, corner style, and token background colour.

Improvements:

  • Adventurer DM Notes are now only visible to the DM.

  • The Adventurers and Monsters panels now update in real-time like the rest of the application! Multi-task to your heart's content.

Bug fixes:

  • Fixed an issue where multiple combatants of the same adventurer would have different HP - these now sync together.
  • Fixed an issue with changing an adventurer's HP didn't propagate those changes to their respective combatants.
  • Fixed a bug where you could switch to the Select tool in Present view when middle-clicking the map without a way to switch back to the Pan tool.

Tarrasque.io v0.22.1

Hi everyone! This release includes a couple of fixes for rotating tokens, iOS device compatibility and performance fixes, and a new version notification! Enjoy!

Improvements:

  • You will now be notified when a new version of the app is available! This should solve a lot of issues with backwards-incompatible updates when you have a tab of the app already open.

  • Changed the token rotation handle to scale with the token dimensions, in order to avoid it being hidden behind the resize handles.

Bug fixes:

  • Fixed a bug on iOS devices where the grid and shapes would get misaligned after switching back from another tab/app.
  • Fixed an issue where tokens refused to save rotation preferences on gargantuan maps.
  • Fixed an unhandled error for Firefox on iOS devices which caused the bug report modal to pop up.

Tarrasque.io v0.22.0: Rotate Tokens

New year, new update! Today's release brings a lot of goodies like rotating tokens, a faster way to switch between the Pan and Select tools, and more! Happy new year and enjoy!

New features:

  • Rotate tokens. You can now rotate tokens on the map by 15-degree angle intervals. Oh, and so can your players!

Improvements:

  • Middle-click to move the map. You can now move the map by holding down middle-click to switch to the Pan tool temporarily. This currently only works when using the Select tool. I'm looking into ways to make this possible for the other tools, as well as a way to implement this on touch devices.
  • Upload progress. When uploading a new image, a progress bar will show at the top of the page indicating the upload progress.
  • Changed the label for the "Players" multi-select for Adventurers and Monsters to "Controlled By" to make it clearer as to what it does.
  • Updated Keyboard/Mouse Shortcuts and related tooltips.
  • Shortened time to first-load on the dashboard and added data loading indicators.

Bug fixes:

  • Fixed an issue with transparent battle map images showing the app background behind them. This will now show the theme background instead.
  • Fixed an issue where gargantuan images would fail to upload.
  • Fixed a bug where right-clicking a token while another token's actions menu was open would move the first token's menu to the new cursor location.

Tarrasque.io v0.21.0: Auto-Roll From Stat Block & Semi-Offline Support

Merry Christmas and happy holidays! Santa decided that you were too good to be writing out dice notations manually, so he has a gift for you 🎅! Enjoy!

New features:

  • Automatic Dice Rolls from Stat Blocks. You can now click on various dice notations in a stat block to trigger an automatic dice roll! No more manual typing!

  • Semi-Offline Support. Tarrasque.io can now be used semi-offline! If your connection drops halfway through the session, you can continue making changes to the map, and your players will see them once you go online again.

Improvements:

  • Players multi-select is now always shown on Adventurers/Monsters, even if a campaign is not selected, to increase the visibility of the feature.
  • Heavily increased stat block editing performance.
  • When creating a new battle map, if no campaign is selected, the campaign field will now default to your first owned campaign.

Important: This is the first release with no bug fixes in a very long while, which means that we're on a good track for Open Beta! Due to that, it has become necessary to create some legal documents to protect Tarrasque.io against abuse. You'll be asked to accept these terms to continue using the app when you next log in. If you have any concerns regarding these Terms, please email me at richard@tarrasque.io. I'd be happy to answer any questions you may have!

P.S.: Nearly there with rotating tokens, it was supposed to be out in this release but I found a bug with the library I'm using and I'm talking with its developer to try to figure out a solution!

Tarrasque.io v0.20.0: Token Nameplates

Hi everyone! This release brings a few new features and improvements that have been requested for a while. Enjoy!

New features:

  • Token Nameplates are here! You can now show the names of creatures on the map. Enable this feature in the Combat Tracker!

  • The Combat Settings modal now auto-saves when you make a change. Also, the layout has been updated to be clearer, and I've added some helper tooltips.

  • As shown above, you can now toggle Token Markers to be hidden on the map but still show on the Combat Tracker, if you prefer to show more of the token art.

Improvements:

  • No more lost changes. When closing a stat block modal, you'll now be notified if you have unsaved changes.

  • Token Markers have been moved to the bottom of a token, as they're more related to the HP than the nameplate. Also, further increased marker scale - they should be a lot more visible now when zoomed out.
  • HP bars are now slightly rounded for a more unified feel with the rest of the app.
  • Newly-uploaded images are now converted to WebP to decrease file size and allow for faster loading times. If your browser doesn't support WebP, it'll fall back to the original image format.
  • Improved tooltips across the entire application to provide more information as to what each thing does.

  • Added a tooltip to the Gained XP number to explain what it does.

Bug fixes:

  • Fixed a bug which set the wrong campaign for a newly-created battle map.
  • Fixed an issue with the thumbnail generator sometimes cutting a preview image in half.

Tarrasque.io v0.19.1

Hi everyone! Just a quick round of improvements and bug fixes for token markers and beyond! Great stuff on the horizon - stay tuned. Enjoy!

Improvements:

  • After popular demand, the token markers are a bit bigger now to increase visibility on the map.
  • Reordered and recategorized some token markers based on usage. Also turned the list into a two-column view to avoid constant scrolling.

  • Changed the Shape Tool and Draw Tool cursors to the standard crosshair icon.
  • Token counters no longer show on the map for players while combat is stopped to avoid metagaming.
  • Added a warning that deleting a campaign will also delete any assigned adventurers, monsters, and spells.

Bug fixes:

  • Fixed a bug which caused battle map images (just the images, not any of the data) to be deleted when deleting an unrelated campaign. If you're getting an "Image missing" message or some of your players can't see the map, you'll need to re-upload the map image through the Update Battle Map modal.
  • Fixed an issue with the Update Adventurer and Update Monster modals having dark scrollbars which made them hard to scroll with.
  • Fixed an issue with new sign-ups not seeing tokens on the sample map.

Tarrasque.io v0.19.0: Token Markers, Conditions & Status Effects

Hi everyone! It's been a long time coming, but I'm happy to say that token markers are finally here! Woo! Enjoy!

New features:

  • Token Markers are now live! You can now click on a token to show its actions bar and apply conditions, status effects, and class abilities to it!

Improvements:

  • Changed the combat setting Show Combat Tracker in Guest View to Show Combat Tracker to players. When this option is disabled, the Combat Tracker is now disabled and hidden in all views visible by players.
  • Players are now only allowed to look at the Combat Tracker when combat has started and if Show Combat Tracker to players is enabled. This should avoid players peeking at an encounter before combat.
  • Switched the position of the Toolbar with the Zoom, Grid, and Volume controls. This new layout should hopefully be a little more intuitive.

  • Made Zoom, Grid, and Volume controls smaller to save space on mobile devices.
  • Increased maximum zoom level to assist with lower resolution maps.
  • Changed scrollbars to appear the same regardless of the operating system.

Bug fixes:

  • Fixed a bug with the grid squares not updating in size when the total grid dimensions change, thus causing grids to be misaligned.
  • Fixed a bug with the tooltips on the Toolbar not showing on hover.
  • Fixed an issue with thumbnails not showing transparent regions.
  • Fixed an issue with dragging a token that has since been deleted.
  • Fixed an issue with the hit points bar not filling up its available vertical space.
  • Fixed a bug with storage calculation.
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